   ;;;; Didn't change anything, i just needed to add this in order to make the Poison Sword for Ara in the map.ini


		TransitionState				= TRANS_boredToAttention_Elendil
			Animation				= GUAragorn_ATND
				AnimationName		= GUAragorn_SKL.GUAragorn_ATND 
				AnimationMode		= ONCE
			End
			FXEvent	= Name: FX_ElendilGlowEvent
		End
		
		TransitionState				= TRANS_attentionToBored_Elendil
			Animation				= GUAragorn_ATND
				AnimationName		= GUAragorn_SKL.GUAragorn_ATND
				AnimationMode		= ONCE_BACKWARDS
			End
			FXEvent					= Name: FX_ElendilGlowEvent
			Flags					= START_FRAME_LAST
		End

		TransitionState				= TRANS_boredToAttention
			Animation				= GUAragorn_ATND

				AnimationName		= GUAragorn_SKL.GUAragorn_ATND 
				AnimationMode		= ONCE
			End
		End
		
		TransitionState				= TRANS_attentionToBored
			Animation				= GUAragorn_ATND
				AnimationName		= GUAragorn_SKL.GUAragorn_ATND
				AnimationMode		= ONCE_BACKWARDS
			End
			Flags					= START_FRAME_LAST
		End

	; --- Idle Anims
		IdleAnimationState
			StateName				= STATE_bored
			
			Animation				= GUAragorn_IDLE		;no_fidget
				AnimationName		= GUAragorn_SKL.GUAragorn_IDLE
				AnimationMode		= ONCE
				AnimationPriority	= 12
			End
			
			Animation				= GUAragorn_IDLF		;fidget
				AnimationName		= GUAragorn_SKL.GUAragorn_IDLF
				AnimationMode		= ONCE
				AnimationPriority	= 1
			End
			
			BeginScript
				Prev = CurDrawablePrevAnimationState()
				if	Prev == "STATE_attention" or
					Prev == "STATE_running" or
					Prev == "OATH_BREAKERS" then CurDrawableSetTransitionAnimState("TRANS_attentionToBored") end
			EndScript
		End
		
		AnimationState			= THROWN_PROJECTILE
			Animation			= FLYA
				AnimationName	= GUAragorn_SKL.GUAragorn_FLYA
				AnimationMode	= LOOP
			End
		End
		
		AnimationState			= STUNNED_FLAILING
			Animation			= FLYA
				AnimationName	= GUAragorn_SKL.GUAragorn_FLYA
				AnimationMode	= LOOP
				AnimationSpeedFactorRange	= 0.4 0.6
			End
		End
		
		AnimationState 			= DYING SPLATTED
			Animation 		= Splatted_On_Ground
				AnimationName	= GUAragorn_SKL.GUAragorn_LNDA
				AnimationMode	= ONCE
			End
			EnteringStateFX		= FX_SoldierHitGround
		End
		
		; --- Dying anims
		AnimationState				= DYING
			Animation				= GUAragorn_DIEA
				AnimationName		= GUAragorn_SKL.GUAragorn_DIEA
				AnimationMode		= ONCE
			End
			Animation				= GUAragorn_DIEB
				AnimationName		= GUAragorn_SKL.GUAragorn_DIEB
				AnimationMode		= ONCE
			End
		End
		
		AnimationState						= PARALYZED
			Animation
				AnimationName				= GUAragorn_IDLE
				AnimationMode				= LOOP
			End
		End

		AnimationState				= STUNNED_STANDING_UP
			Animation				= GUAragorn_GTPB
				AnimationName		= GUAragorn_SKL.GUAragorn_GTPB
				AnimationMode		= ONCE
				AnimationSpeedFactorRange = 1.5 1.5
			End
		End

		AnimationState			= STUNNED
			Animation			= LNDA
				AnimationName	= GUAragorn_SKL.GUAragorn_LNDA
				AnimationMode	= ONCE
			End
			EnteringStateFX		= FX_SoldierHitGround
		End	
	
	


	; --- Attacking Anims [Weapon_A]
	
	
	
		AnimationState        = MOVING FIRING_OR_PREATTACK_A
			ShareAnimation		= Yes
			Animation           = RunAndFire
				AnimationName       = GUAragorn_SKL.GUAragorn_ATRA
				AnimationMode       = LOOP
			End
			Flags               = RANDOMSTART  
		End
		
		AnimationState				= FIRING_OR_PREATTACK_A WEAPONSET_HERO_MODE ; Blademaster Mode
			StateName				= STATE_ready
			Animation				= ATKF
				AnimationName		= GUAragorn_SKL.GUAragorn_ATKF
				AnimationMode		= ONCE
				UseWeaponTiming		= Yes
			End
			Flags					= RESTART_ANIM_WHEN_COMPLETE
			FXEvent	= Frame:25 Name: FX_BladeMasterHitOrient
			FXEvent	= Frame:45 Name: FX_BladeMasterHitOrient
		End

		AnimationState				= FIRING_OR_PREATTACK_A
			StateName				= STATE_ready
			Animation				= ATKD
				AnimationName		= GUAragorn_SKL.GUAragorn_ATKD
				AnimationMode		= ONCE
				UseWeaponTiming		= Yes
				AnimationPriority	= 3
			End
			Animation				= ATKE
				AnimationName		= GUAragorn_SKL.GUAragorn_ATKE
				AnimationMode		= ONCE
				UseWeaponTiming		= Yes
				AnimationPriority	= 2
			End
			Flags					=	RESTART_ANIM_WHEN_COMPLETE
		End
		
		
		
		
		

	; --- Moving Anims	
		AnimationState				= MOVING
			StateName				= STATE_running
			
			Animation				= GUAragorn_RUNB
				AnimationName		= GUAragorn_SKL.GUAragorn_RUNB
				AnimationMode		= LOOP
			End
		End

		AnimationState				= LEVELED	; This state clears itself in 3 seconds
			Animation				= LevelUp
				AnimationName		= GUAragorn_SKL.GUAragorn_ATKO
				AnimationMode		= ONCE
			End
		End

		AnimationState				= SPECIAL_POWER_1							; Aragorn shouting Elendil anim
			StateName				= STATE_ready
			Animation				= GUAragorn_ATKL
				AnimationName		= GUAragorn_SKL.GUAragorn_ATKL
				AnimationMode		= ONCE
			End
			ParticleSysBone			= B_SWORDBONE ElendilFlare FollowBone:yes
			ParticleSysBone			= B_SWORDBONE ElendilSwordFlare FollowBone:yes
;			FXEvent	= Name: FX_ElendilGlowEvent
		End
		
		AnimationState				= USER_2
			StateName				= ATHELAS
			Animation				= ATKP
				AnimationName		= GUAragorn_SKL.GUAragorn_ATKP
				AnimationMode		= ONCE
			End
		End
		
		AnimationState				= USER_1
			StateName				= OATH_BREAKERS
			Animation				= ATKN
				AnimationName		= GUAragorn_SKL.GUAragorn_CHRB
				AnimationMode		= ONCE
			End
		End
		
		
		
	; --------- Click and Hit Reactions ------------

		AnimationState				= HIT_REACTION HIT_LEVEL_3
			StateName				= STATE_bored
			Animation				= Hit_Level_1_b
				AnimationName		= GUAragorn_SKL.GUAragorn_HITB
				AnimationMode		= ONCE
			End
		End
		
	;----Emotion Animations

		AnimationState				= EMOTION_CELEBRATING
			StateName				= STATE_ready
			Animation				= CHRB
				AnimationName		= GUAragorn_SKL.GUAragorn_CHRB
				AnimationMode		= ONCE
				AnimationPriority	= 1
			End
			Flags					= RESTART_ANIM_WHEN_COMPLETE				
		End
		
		AnimationState				= EMOTION_TAUNTING
			StateName				= STATE_ready
			Animation				= CHRB
				AnimationName		= GUAragorn_SKL.GUAragorn_CHRB
				AnimationMode		= ONCE
				AnimationPriority	= 1
			End
			Flags					= RESTART_ANIM_WHEN_COMPLETE				
		End
		
		AnimationState				= EMOTION_ALERT
			StateName				= STATE_ready
			Animation				= IDLA
				AnimationName		= GUAragorn_SKL.GUAragorn_IDLA
				AnimationMode		= ONCE
				AnimationPriority	= 1
			End
		End

		AnimationState				= EMOTION_MORALE_HIGH
			StateName				= STATE_ready
			Animation				= ATKN
				AnimationName		= GUAragorn_SKL.GUAragorn_ATKN
				AnimationMode		= ONCE
				AnimationPriority	= 1
			End
			Animation				= ATKP
				AnimationName		= GUAragorn_SKL.GUAragorn_ATKP
				AnimationMode		= ONCE
				AnimationPriority	= 15
			End
			Animation				= TNTC
				AnimationName		= GUAragorn_SKL.GUAragorn_TNTD
				AnimationMode		= ONCE
				AnimationPriority	= 30
			End
			Animation				= TNTD
				AnimationName		= GUAragorn_SKL.GUAragorn_TNTD
				AnimationMode		= ONCE
				AnimationPriority	= 30
			End
			Flags					= RESTART_ANIM_WHEN_COMPLETE				
		End
		
		AnimationState				= ENGAGED
			StateName				= STATE_ready
			Animation				= IDLA
				AnimationName		= GUAragorn_SKL.GUAragorn_IDLA
				AnimationMode		= ONCE
				UseWeaponTiming		= Yes
				AnimationPriority	= 1
			End
			Flags					=	RESTART_ANIM_WHEN_COMPLETE
		End

		AnimationState				= RAISING_FLAG
			StateName				= STATE_ready
			Animation				= CHRB
				AnimationName		= GUAragorn_SKL.GUAragorn_CHRB
				AnimationMode		= LOOP
			End
		End

		AnimationState				= SELECTED
			StateName				= STATE_attention
			Animation				= ATNE
				AnimationName		= GUAragorn_SKL.GUAragorn_ATNE
				AnimationMode		= LOOP
				AnimationBlendTime	= 5
				AnimationMustCompleteBlend = yes
			End
			BeginScript
				Prev = CurDrawablePrevAnimationState()
				if Prev == "STATE_bored" then CurDrawableSetTransitionAnimState("TRANS_boredToAttention") end
			EndScript
		End